Box Art Sony Psp Kingdom Hearts Birth by Sleep Usa

2010 video game

2010 video game

Kingdom Hearts Nascence by Slumber
Kingdom Hearts Birth by Sleep Boxart.jpg

N American box art featuring the main characters, from top: Terra, Aqua, Mickey Mouse, and Ventus

Developer(due south) Foursquare Enix Production Development Division 5[4]
Publisher(due south) Foursquare Enix
Ubisoft (AUS)
Director(s) Tetsuya Nomura[five]
Tai Yasue[v]
Producer(s) Patrick Chen[5]
Yoichi Yoshimoto[five]
Programmer(s) Tamotsu Goto
Masashi Nakamichi
Artist(due south) Tetsuya Nomura
Takeshi Fujimoto
Writer(s) Masaru Oka
Daisuke Watanabe
Tetsuya Nomura
Composer(s) Yoko Shimomura
Tsuyoshi Sekito
Takeharu Ishimoto
Series Kingdom Hearts
Platform(due south) PlayStation Portable
Release
  • JP: January 9, 2010[3]
  • NA: September vii, 2010[1] [2]
  • PAL: September 10, 2010[2]
Concluding Mix
  • JP: January xx, 2011
Genre(s) Action role-playing
Mode(s) Single-role player, multiplayer

Kingdom Hearts Nascence by Sleep [a] is an action part-playing video game developed and published by Square Enix in collaboration with Disney Interactive Studios for the PlayStation Portable, serving equally the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan on Jan 9, 2010, in North America on September 7, 2010, and in the PAL regions on September 10, 2010. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan in Jan 2011 featuring the changes made in the non-Japanese versions. A direct sequel, Kingdom Hearts 0.2: Nascence by Sleep - A Fragmentary Passage, was released in January 2017 as a part of a package of games called Kingdom Hearts Hd 2.8 Final Chapter Prologue.

The game utilizes an overhauled battle organization different from previous games in the series with new elements. It is a prequel to the original Kingdom Hearts, taking place x years before. The game centers on the journeys of Terra, Aqua and Ventus, characters briefly featured in Kingdom Hearts 2 in their quest to locate the missing Master Xehanort, and protect the worlds from creatures known as the Unversed. The player has access to the iii characters' unlike scenarios when playing.

Development of the game began in June 2005 with parts of the game Kingdom Hearts Two Final Mix meant to bring clues of Birth by Sleep. The game was directed past Tetsuya Nomura and co-directed by Tai Yasue. Nomura has referred to the game as "Episode 0" (and later "Episode 0.1" following the release of Kingdom Hearts χ) saying that the game is on the aforementioned scale and plays equally a big a role in the series every bit Kingdom Hearts and Kingdom Hearts 2. The game has been well-received, selling 1.27 1000000 copies worldwide every bit of Nov 2010, and receiving positive comments past video game publications. Critics praised the gameplay, graphics, music, and storyline of the game, with criticism reserved for the level pattern and the characters. A high definition version of the Concluding Mix edition was released for the PlayStation 3 in 2014, PlayStation 4 in 2017, Xbox 1 in February 2020, Microsoft Windows in 2021, and Nintendo Switch equally a part of the Kingdom Hearts HD two.5 Remix collection.

Gameplay [edit]

Terra battling the Trinity Armor with Aqua and Ventus.[6]

Nativity by Sleep is an action role-playing game with hack and slash elements that introduces a gameplay aspect to the serial called the Command Arrangement. This system allows players to customize a Command Deck with techniques and abilities that they can perform at will, chosen Deck Commands.[7] [8] Performing ordinary attacks and Commands fills a judge displayed above the Command Deck. When sure requirements are fulfilled and the estimate is total, the player's basic attack is inverse to the "Surge" Control, which racks upwardly powerful combos depending on what Command Style is activated. Filling the gauge a 2nd time replaces the "Surge" Command with the more powerful "Storm" Control.[9]

Unlike previous games in the series, the game does not utilize Magic Points (MP) for spells or magic casting. Information technology instead uses a organization known as Focus, which is displayed in an orangish gauge on the interface. The actor can use Focus to perform a technique called Shotlock with which the player enters a first person mode where they target enemies to cast homing spells that differ with each character and technique, depleting the judge relative to the number of enemies targeted. One time depleted, the Focus gauge gradually refills with every set on and Deck Command the histrion lands on an enemy.[ten]

Another attribute introduced in the game is the Dimension Link (D-Link), measured in a blue gauge on the interface. It is used to depict power from certain companions who the player characters encounter during the game, such as Experiment 626, temporarily replacing the commands in the actor's customized control deck with a pre-adamant fix of commands that differ with each D-Link. Once the command estimate is filled while performing a D-Link, a powerful finishing move is activated to take out enemies. Each finishing move has two levels which tin can render a finishing move more powerful than before, similar to that of the Command System. The D-Link can but be used when its respective gauge is filled completely, and can be activated by pressing correct on the directional pad to admission the D-Link menu, followed past selecting the chosen ally.[nine]

The game also features the Command Board, which appears whenever the player completes a world, and tin be accessed from save points and the world map once unlocked. Each world has its own unique Command Board with its own tricks and mechanisms. The Command Board plays like a simplified version of Fortune Street. A die is thrown and the player moves, with each space having its own unique effect on the player. Diverse Disney characters from throughout the game as well announced on their respective Command Board to either help or hinder the player. Special panels in the board game tin can trigger "special events" when landed on by the actor.[eleven]

Scenarios [edit]

The game is divided into three separate scenarios, with each 1 surrounding the story of the 3 main characters: Terra, Aqua and Ventus. While the offset ten minutes of the story are the same regardless of which character is chosen, the events that follow differ in each scenario, with each character'due south narrative occurring parallel to the others and intersecting with one another at unlike points.[12] The gameplay of each scenario differs based on the abilities of each character such as their power, speed and magic: Terra is the most powerful in terms of concrete damage, Ventus is the fastest character and Aqua specializes in magic. Players may choose which of the three scenarios they wish to start with near the beginning of the game.[five] The recommended scenario social club of play by Nomura is Terra, followed past Ventus, and lastly Aqua, assuasive the histrion to best understand the story.[12] Completing all three scenarios volition unlock the story's final chapter.

Multiplayer [edit]

The game supports upward to six players at a fourth dimension[thirteen] in 4 new multiplayer modes, all set in a world known as the Mirage Loonshit. In each mode, players command one of the three main characters. In Versus, players fight confronting each other in a deathmatch-style game, while in Arena players fight co-operatively in a "Survival Mode" manner of gameplay against wave after wave of Unversed. Rumble Racing features players racing confronting each other competitively on their Keyblade vehicles, which can also exist used to attack rivals. Control Board is a board game using the in-game Control Board mechanic, where players try to reach the end first as in traditional board games.[14] Setting records in the Mirage Arena earns players medals which tin can be exchanged for rare items in-game.[15] Only Advertisement-Hoc wireless multiplayer, where all of the players need to be physically near each other, is allowed.[16]

Plot [edit]

Setting [edit]

Nascence by Sleep is a prequel set 10 years prior to the first Kingdom Hearts game.[17] [xviii] Like the other games in the series, the actor progresses through a collection of various worlds, based on various locales from the Disney animated features canon: Dwarf Woodlands from Snow White and the 7 Dwarfs, Enchanted Rule from Sleeping Beauty, Castle of Dreams from Cinderella, Olympus Coliseum from Hercules, Deep Infinite from Lilo & Stitch, Neverland from Peter Pan and Mysterious Tower from Fantasia.[13] The game likewise features various new worlds especially created for the serial by Square Enix such as the Country of Divergence and Radiant Garden. Disney Town, which is the boondocks that surrounds the castle grounds of Disney Castle, serves as the game's minigame world. Worlds such every bit Destiny Islands and Castle Oblivion also appear in the form of cutscenes, while the 100 Acre Wood from the Winnie the Pooh franchise, which had appeared in most other games of the series, only appears as a Control Board in Nascence by Sleep. The staff starting time chose the worlds based on the game's scenario, leading to the inclusion of Princesses' worlds. They then added the worlds of Neverland and Deep Space to add diversity to the game, while Olympus Coliseum was selected to reflect the game'due south earlier setting compared to the original Kingdom Hearts.[xix]

Characters [edit]

The three main characters are Terra, Aqua, and Ventus, a trio of Keyblade apprentices under Master Eraqus who aspire to become Masters themselves. Another Keyblade Master, Xehanort, and his amateur, Vanitas, serve as the game's antagonists. Other characters from the previous games render, such every bit younger versions of Sora, Riku, and Kairi, though they are given less prominent roles. A number of characters who afterward come to form Arrangement Xiii also appear in their human forms.[xx] Every bit with the Heartless in Kingdom Hearts and the Nobodies in Kingdom Hearts II, Birth by Sleep introduces a new type of enemy: the Unversed, fledgling emotions that are "not well-versed in their ain existences" and feed on negativity.[21] [22]

As with the other games in the series, Nascency by Sleep features an extensive cast of Disney characters.[eight] The most prominent of these characters is Mickey Mouse,[seven] the king of Disney Castle, who serves as a Keyblade apprentice nether the sorcerer Yen Sid at this point in the serial chronology. Donald Duck and Goofy, who assist Sora in most other games, appear in smaller roles. Most other Disney characters remain in their respective worlds regardless of their overall importance to the story in previous installments, such as Maleficent and Pete, who served as major antagonists between Kingdom Hearts and Kingdom Hearts 2, and a number of the Princesses of Heart. Some characters (such as Experiment 626, Prince Phillip, and Mickey) occasionally fight alongside the thespian characters in battles as partners like to the other games, providing help and performing combos to help the player go on. Yet, they exercise non follow the player around constantly like Donald and Goofy in the other games. Unlike the other major installments, which as well featured casts of various characters throughout the Final Fantasy series, Nativity by Sleep only features two of these characters: Zack Fair from Final Fantasy Seven, and the Moogles, creatures from several of the Final Fantasy games, who sell items to the player.[23] As Birth by Sleep is a prequel of the first Kingdom Hearts championship, the staff decided to add Zack to the title as he is the protagonist of the Final Fantasy VII prequel, Crunch Core: Final Fantasy VII.[19]

Story [edit]

Primary Xehanort brings a comatose Ventus to the Destiny Islands later on the latter's eye is damaged;[24] a newborn centre senses Ventus's eye and connects with information technology, saving him.[25] Years later, at the State of Departure, Terra and Aqua take an exam to attain the Marker of Mastery. Xehanort manipulates the test so Terra fails while Aqua passes, lessening Terra'south control of the darkness in his heart. Shortly afterward, Xehanort disappears and a horde of Unversed announced throughout the worlds. Learning near these developments from Yen Sid, Principal Eraqus sends Terra and Aqua to destroy the Unversed and find Xehanort throughout the endless worlds.[26] Meanwhile, Vanitas convinces Ventus to follow Terra confronting Eraqus's wishes,[27] while Eraqus orders Aqua to monitor Terra's darkness and bring Ventus back to the Land of Departure.[28] [29]

As the three travel through several worlds, Terra attracts the attending of several villains, who offer him the whereabouts of Xehanort in commutation for assist in their own agendas. He eventually finds Xehanort, who offers to take him in equally his apprentice and urges him to utilise his inner darkness to gain power. He further instructs him to destroy Vanitas, the source of the Unversed, who was created from the darkness extracted from Ventus's heart.[thirty] Before long afterward, the 3 friends reunite at Radiant Garden, simply a schism forms betwixt them when they argue over Terra'southward presumed actions in the other worlds.[31]

Ventus encounters Xehanort, who reveals his intention to recombine Ventus and Vanitas's hearts to create an all-powerful Keyblade called the χ-bract.[32] Xehanort sends Ventus to the Land of Departure to face up Eraqus, who attempts to destroy Ventus to foil Xehanort's programme.[33] Terra arrives to save Ventus and duels Eraqus;[34] upon his defeat, Eraqus is vanquished by Xehanort, who enshrouds the State of Divergence in darkness and tells Terra to go to a world known every bit the Keyblade Graveyard.[35] Ventus is instructed to practise the aforementioned past Vanitas,[36] as is Aqua by Yen Sid upon beingness informed of Eraqus'southward demise at Xehanort and Terra's hands.[37]

Terra, Aqua, and Ventus reunite at the Keyblade Graveyard, where Xehanort and Vanitas reveal their plan to use the χ-blade to unlock Kingdom Hearts and start a Keyblade War, an apocalyptic upshot that nearly destroyed the earth in the past. Terra'southward heart is swallowed by darkness in the ensuing battle, and Xehanort takes over his body to replace his own crumbling one. Even so, Terra'south mind remains inside his discarded suit of armor, which comes to life and defeats Xehanort.[38] Meanwhile, Ventus is forced to fuse with Vanitas to create the χ-blade. Aqua and Mickey fight with the possessed Ventus and destroy the χ-blade,[39] while Ventus engages and defeats Vanitas in a metaphysical boxing within his own mind, losing his heart and falling into a catatonic state as a effect.[twoscore] [41]

After learning of Ventus'due south condition from Yen Sid, Aqua brings his body to the Country of Departure, which she transforms into Castle Oblivion to ensure Ventus volition non be disturbed.[42] At Radiant Garden, Aqua battles the possessed Terra.[43] When Terra struggles for command of his body, Xehanort impales himself with his own Keyblade, causing him to sink into the realm of darkness.[44] Aqua dives into the realm and rescues Terra, condign trapped in the process. Ansem the Wise finds an amnesiac Xehanort still possessing Terra'due south body, while Ventus'south heart reconnects with and rests within the centre of a immature Sora, the newborn who had previously saved him on the islands.[45]

In the game's secret ending, which takes place after the events of Kingdom Hearts II, Aqua meets Ansem in the realm of darkness and learns from him well-nigh Sora, who has the power to salvage those connected to his center.[46] Sora has learned of Terra, Ventus, and Aqua's fates from a letter of the alphabet sent by Mickey, and undertakes another quest to relieve them.[47]

Evolution [edit]

Development of the game began in June 2005 and was originally intended for the PlayStation 2 with Sora as the prototype protagonist of the game.[48] Birth by Sleep was developed by Square Enix's fifth Production Development Division, based in Osaka,[4] the same team behind Kingdom Hearts Re:Chain of Memories, and uses the same graphical engine every bit both Crisis Core: Final Fantasy VII and Dissidia Final Fantasy.[49] During development of Kingdom Hearts Ii, the Osaka-based team had requested to exist involved in a spin-off if i were to be made.[4] Development of the game began earlier the release of Kingdom Hearts Ii Final Mix+. The plot was completed, but development was halted half dozen months after it began due to development of Re:Concatenation of Memories. When development resumed, the squad changed the platform to the PlayStation Portable and so every bit to brand use of the PSP'due south functions such equally co-operative and competitive multiplayer gameplay.[fifty] The championship of the game is based on II Last Mix 's secret catastrophe, "Birth by Sleep", a title which director Tetsuya Nomura developed as he wanted a phrase having "past" as well as to use an English championship like previous games.[50] Nomura has referred to the game as "Episode 0",[51] saying that the game is on the aforementioned calibration and plays as big an importance every bit Kingdom Hearts and Kingdom Hearts II.[12]

Early on during the game'due south development, Nomura already had diverse scenes in mind such as Terra's and Riku's chat in order to explain the latter's ability in the original games.[52] Various parts from the plot had to exist modified to brand the game more light-hearted such as Eraqus' death at the hands of Xehanort subsequently being defeated by Terra, how Aqua'southward scenario was supposed to cease with her already trapped in the Realm of Darkness, and the relationship betwixt Ventus and Sora.[50] Two of the newly introduced protagonists, Ventus and Terra, were based on other characters from the franchise while Aqua'due south design did non have a base. Nevertheless, the 3 vesture outfits meant to expand the student-and-instructor bond shown in the game.[50] [53] The Disney worlds were called to expand the characters of the Princesess of Light equally well as Maleficent's who are connected with the events of the first Kingdom Hearts game, while the worlds of Neverland and Deep Space were chosen to add variety to the game, and Olympus Coliseum was selected to reflect the game's earlier setting compared to the original Kingdom Hearts.[19] [50]

Birth past Sleep was directed past Nomura and co-directed by Tai Yasue.[5] Information technology was announced aslope Kingdom Hearts 358/2 Days and Kingdom Hearts coded at the Tokyo Game Show on September 20, 2007, where a trailer was shown in a photo-prohibited theater.[54] New trailers were shown at the 2008 Leap Festa in December 2007 and the DKΣ3713 Private Party, an invite-only event by Foursquare Enix for fans, in August 2008; a playable demo was also available at DKΣ3713.[55] [56] The June v, 2009 issue of Famitsu covered an interview with Tetsuya Nomura, where he said that the game was, at the time, at the voice recording stage.[57] Nomura also confirmed in an interview that Nascence by Slumber would comprise a secret catastrophe like in Kingdom Hearts and Kingdom Hearts Ii for the adjacent game in the Kingdom Hearts series, which he confirmed to exist a master game and the 1 which Nomura stated would link up Nascency by Sleep, 358/2 Days and coded. He besides confirmed that a Nascence past Slumber demo would indeed be playable at the 2009 Tokyo Games Show together with a new trailer.[3] In early on October 2009, Nomura revealed that the concept of the Command Board originated from when he was in simple schoolhouse equally at that fourth dimension he was very fascinated with lath games and even made his ain; hence he wanted to comprise a fun board game into the game.[xvi]

In belatedly Oct 2009, Nomura revealed that he was currently designing the cover art for Nascence by Slumber besides equally editing the staff rolls due to in that location being iii main characters in the game. He also revealed that they were editing the new opening motion picture for the game.[58] Equally with coded and 358/2 Days, Yoko Shimomura, the series' primary composer, equanimous the nearly prominent themes, while the residual was created by other composers.[59] Like Kingdom Hearts and Kingdom Hearts Re: Chain of Memories, Birth by Sleep uses Hikaru Utada's theme song "Hikari" for the Japanese version and its English version, "Simple and Clean", in the other releases.

The game made its terminal public appearance before its Japanese release at Jump Festa 2010 on December 19, 2009 where a playable demo as well as new footage from the game were present and shown.[sixty] Like previous panel titles in the serial, the game contains a secret motion picture at the end, which had been described equally existence more like a "true ending" rather than a teaser for the time to come like previous ones.[12] Development of the movie began in October where Nomura noted in the blog that the game would incorporate a teaser to the next major Kingdom Hearts game similar to the teasers in previous games in the series.[58]

Reception [edit]

The game sold very well during its first two days of release with over 500,000 copies of the game sold in Nihon.[77] By February 14, just over a month afterwards, the game had sold a full of 800,551 copies.[78] Sales in North America and Europe have also been skillful, with the game taking high places in various categories.[79] After its release in the United States, it was listed as the sixth bestselling video game there in September 2010 by the NPD Group.[80] By November 2010, the game had sold 1.27 million units worldwide with 310,000 and 190,000 copies coming from North America and Europe, respectively, and the rest from Nihon.[81] In November 2011, Sony announced Nascence past Sleep would receive the "Gold Prize" for selling over 500,000 units in Nihon.[82]

Prior to the game'south release, IGN expressed their excitement at the release of the game in 2010 having played the demo.[55] 1UP.com echoed like statements, praising the visuals and stating it "plays better" than the previous Kingdom Hearts games. They had some complaints regarding Ven's demo due to constant jumping, simply further stated that Ven's demo gave them an idea of "how the game is going to experience", and predicted the game would meliorate the series.[10] 1UP also put it on their commodity "Pinnacle 10 PSP Games of 2010",[83] while Gamasutra put it in their "The Well-nigh Anticipated Games Of 2010" and "The Virtually-Awaited Games Of 2009: PlayStation Portable" articles.[84] [85] IGN featured it as nominated of 2010'southward "Best of E3 Award" in the category Best PSP Games.[86] GameTrailers also had praise for the new title and gave it a nomination for Best PSP Game of E3 2010.[87]

Kingdom Hearts Nativity past Slumber has received positive reviews from gaming reviewers. The game's average score is of 82 out of 100 on Metacritic, becoming the fourth highest ranking Kingdom Hearts game behind Kingdom Hearts, Kingdom Hearts Ii, and Kingdom Hearts Three.[61] The game has been highly praised past Japanese gaming magazine, Famitsu, whose four reviewers gave scores of 10/9/9/9, for a total of 37/twoscore, the third-highest rated game in the Kingdom Hearts serial behind Dream Drop Distance and Kingdom Hearts Ii. They praised the game's graphics and music, calling them "superb", equally well as praising the wide diverseness of customization available to the players due to the three unique playable characters. It also praised the blueprint of boss battles, calling them "lively and heady".[64] English websites accept also given praise to the game with GameZone calling it "astonishing title that every KH fan must play", finding it the best portable game from the series.[69] RPGamer praised the "evolution" from the gameplay e'er since the series' start.[73] PlayStation: The Official Magazine (PSM) agreed calling the fighting system "one of the deepest, most rewarding" ones from the PSP.[71] IGN called its battle system "unique", labeling it as the all-time one from all the series and having a entrada story.[70] 1UP praised the differences between the protagonists' fighting styles with PSN comparison them with different classes of RPG characters.[62] [71] A mutual complaint has been the game's loading times, which tended to be very long depending on the PlayStation Portable's memory.[67] [71] Reviewers also called the game'due south worlds "hollow due to the lack of interaction, and as well criticized the game'due south camera which sometimes made fights confusing.[66] [70] Visuals were as well well received for being similar to the ones from PlayStation 2's games with praise on the design of the worlds,[71] although a lack of details was likewise noted.[68]

Sites have also praised the game'southward story, for its accessibility equally a consequence of being a prequel,[73] or that it did not behave elements from previous games that tended to confuse gamers such as the characters' identities. Critics as well appreciated how the story is told from 3 dissimilar perspectives, which helped to give unlike betoken of views equally well as expand the time the game can be played.[62] Nevertheless, some character traits were criticized such as the similarities between the protagonists to previous ones.[65] [72] While Eurogamer cited that the three characters had little impact to the Disney worlds' storyline,[63] Terra'southward role was praised by 1UP.com for distancing itself from previous scenarios.[62] Although the lack of Concluding Fantasy characters received mixed opinions, PSM thought that it helped to expand the exploration of Disney worlds,[71] while Zack'southward role was institute suitable past GameZone.[69] The English casting for Birth by Sleep besides received positive comments with GameTrailers stating that it "features one of the few good English dubs in recent memory", especially Leonard Nimoy's performance.[68] GameSpot stated that Ventus' and Aqua's phonation histrion to accept done a good task voicing them, merely criticized Terra'south as one of the worst ones from the game, most notably, when compared with other well-received actors.[66]

IGN featured the game in their "Game of the Month" commodity series for September 2010 in the PSP category.[88] The game has been listed as one of the best PlayStation Portable titles with GamesRadar placing information technology sixth and IGN eighteenth.[76] [89] In an ASCII Media Works poll, it was listed equally the tenth all-time game of 2010.[75] It won in the category of "All-time Portable Console Videogame" in France'southward 2011 Nihon Expo.[74]

Versions and trade [edit]

Kingdom Hearts Birth by Sleep was as well released with a limited edition PSP-3000 every bit a bundle in Nihon featuring designs from the Kingdom Hearts series on its dorsum.[xc] On March xvi, 2010, Foursquare Enix announced the English version of the game, which was released on September 7, 2010 in N America, and on September x, 2010 in Europe.[xiv] The English language version of the game contains some adjustments from the original version, such as a new difficulty setting called Critical Mode, and additional songs for the Ice Cream Beat minigame. A new dominate known but as the Unknown appears in the overseas versions, likewise as a new gameplay chemical element called "Crown Stickers", which act much the same way every bit the Puzzle Pieces from Kingdom Hearts II Final Mix.[fifty] The game also has a notable vox-acting cast of returning members such equally Jesse McCartney and James Forest, too equally numerous new actors such every bit Willa Holland, Jason Dohring, Leonard Nimoy, and Mark Hamill.[91] An Ultimania guidebook of the game was released on March 25, 2010.[92] Like previous games, a light novel of Birth by Sleep has been written past Tomoko Kanemaki and illustrated past Shiro Amano. Its outset volume, "Something Foreign" was published by Foursquare Enix on December 24, 2010,[93] the 2nd - "Best Friends" - on February 24, 2011,[94] and the 3rd and final volume, "To the Future", on May 26, 2011.[95] Additionally, the tracks featured in the game take been released as function of a three-disc album which includes the soundtracks from Birth past Sleep, 358/2 Days and coded.[96]

Final Mix [edit]

In early 2010, Nomura was asked in an interview if Square Enix would release an international Final Mix of Kingdom Hearts Birth by Sleep, to which he replied he would like to, as he enjoyed the work from the English voice casting done in the previous games. However, he stated that one of the main reasons for the popularity of the Concluding Mix version of Kingdom Hearts II was because it was released aslope the PlayStation 2 remake of Kingdom Hearts: Concatenation of Memories, so he and the staff would retrieve on information technology more.[l] In September 2010, Square Enix announced that Kingdom Hearts Birth by Sleep Final Mix would be released on January 20, 2011 in Japan.[97] Like all Last Mix releases, information technology combines English audio with Japanese game text and subtitles, and includes all additional features implemented in the Western versions too every bit brand new content,[98] such as a new playable secret episode for Aqua, which takes place subsequently the events of the final episode, and also has new cutscenes with dialogue provided past her phonation extra Megumi Toyoguchi, which were later dubbed into English by Aqua's English vocalization actress Willa Holland for the Hard disk drive 2.5 Remix release. The events of the hole-and-corner episode would tie-in to the later A Fragmentary Passage release. Alongside The 3rd Birthday, Concluding Mix includes a lawmaking that allows players to obtain downloadable content for Dissidia 012 Final Fantasy, with Final Mix featuring the character Cloud Strife costume from the original Kingdom Hearts.[99] Final Mix topped the video game charts following its release with 77,317 units sold in the first calendar week, and reaching 106,276 in February 2011.[100] [101] Final Mix was released for the get-go time outside Nippon equally part of Kingdom Hearts Hard disk 2.v Remix.[102]

HD ii.5 Remix [edit]

In the credits of Kingdom Hearts Hd i.5 Remix, clips of Kingdom Hearts Nascency by Sleep Final Mix were shown, hinting at its inclusion in another drove.[102] On October fourteen, 2013, Square Enix appear Kingdom Hearts Hard disk drive 2.5 Remix, a second compilation exclusively for the PlayStation 3 after Hd 1.5 Remix. The release includes both Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Terminal Mix in Hd with trophy support. Additionally, the collection includes Hard disk drive cinematic scenes from Kingdom Hearts Re:coded. [102] It was released in Japan on October 2, 2014,[103] N America on Dec two, 2014,[104] Australia on Dec 4, 2014,[105] and Europe on December 5, 2014.[104]

A Bitty Passage [edit]

In September 2015, Foursquare Enix announced Kingdom Hearts Hd 2.viii Final Chapter Prologue. The collection features Kingdom Hearts 0.two: Nascency past Sleep – A Fragmentary Passage, a new game taking place after the events of the original Nascency by Sleep, told from the perspective of Aqua. The collection as well features an Hd remaster of Kingdom Hearts 3D: Dream Drib Distance besides as Kingdom Hearts χ Back Cover, a cinematic retelling of Kingdom Hearts χ that reveals new parts of the series' history.[106] Information technology was released in Japan on January 12, 2017, and in other countries on January 24, 2017.[107]

Notes [edit]

  1. ^ Japanese: キングダム ハーツ バース バイ スリープ, Hepburn: Kingudamu Hātsu Bāsu bai Surīpu

References [edit]

  1. ^ "Kingdom Hearts PSP hits September seven". GameSpot. May 17, 2010. Archived from the original on November twenty, 2020. Retrieved September 17, 2010.
  2. ^ a b "Kingdom Hearts Birth By Sleep Nets North American Date". PSX Extreme. May 17, 2009. Archived from the original on August 26, 2012. Retrieved May 17, 2010.
  3. ^ a b Famitsu (August 28, 2009). "マルチプレイの情報も飛び出した『キングダム ハーツ バース バイ スリープ』". Famitsu. Archived from the original on October 21, 2012. Retrieved September 25, 2009.
  4. ^ a b c Gantayat, Anoop (October two, 2007). "Nomura Discusses Kingdom Hearts". IGN. Archived from the original on March 22, 2012. Retrieved January 25, 2010.
  5. ^ a b c d e f "A New Affiliate In The Kingdom Hearts Serial Delivers Three Brand-New Titles To The Nintendo DS, PlayStation Portable, And Mobile Phones". Square Enix. September 21, 2007. Archived from the original on January 29, 2019. Retrieved September 24, 2007.
  6. ^ Yui (January 2, 2008). "KH Nascency by Sleep:DKΣ3713" (in Japanese). Archived from the original on Nov xx, 2008. Retrieved January three, 2008.
  7. ^ a b Parish, Jeremy (September xix, 2007). "Preview - First glimpse of the KH prequel for PSP". 1UP.com. Archived from the original on October twenty, 2007. Retrieved September 20, 2007.
  8. ^ a b Onyett, Charles (January 19, 2007). "TGS 2007: Three New Kingdom Hearts Titles". IGN. Archived from the original on March 22, 2012. Retrieved September 20, 2007.
  9. ^ a b "『キングダム ハーツ バース バイ スリープ』でディズニーキャラクターなどの仲間とリンク!". Famitsu. October 2, 2009. Archived from the original on November iv, 2013. Retrieved November iii, 2009.
  10. ^ a b Parish, Jeremy (August two, 2008). "Previews: Kingdom Hearts PSP". 1UP.com. Archived from the original on August 30, 2013. Retrieved August 8, 2008.
  11. ^ "Kingdom Hearts: Birth past Sleep Mini-Games & More". IGN. Archived from the original on August 30, 2013. Retrieved April 11, 2012.
  12. ^ a b c d Dengeki Staff (Jan 15, 2010). "Kingdom Hearts: Nascency by Sleep". Dengeki PlayStation (in Japanese). ASCII Media Works: threescore–61.
  13. ^ a b Famitsu Staff (December 24, 2009). "Interview with Tetsuya Nomura". Weekly Famitsu (in Japanese). Enterbrain: 116–121.
  14. ^ a b "KINGDOM HEARTS Nascence BY Sleep OPENS THE DOORS TO AN UNTOLD Globe THIS Summer". Square Enix. March 16, 2010. Archived from the original on August 30, 2013. Retrieved March 16, 2010.
  15. ^ Famitsu Staff (December 10, 2009). "Interview with Tetsuya Nomura". Weekly Famitsu (in Japanese). Enterbrain: 48–55.
  16. ^ a b Famitsu Staff (November 5, 2009). "Interview with Tai Yasue". Weekly Famitsu (in Japanese). Enterbrain: 262–267.
  17. ^ "Famitsu Interview". Kingdom Hearts Birth Past Slumber Ultimania (in Japanese). Studio BentStuff. March 25, 2010. ISBN978-iv-7575-2788-1.
  18. ^ "Kingdom Hearts Birth by Sleep". IGN. Archived from the original on Baronial 30, 2013. Retrieved September 20, 2007.
  19. ^ a b c "Kingdom Hearts: Nascency by Sleep Q&A". GameSpot. July nineteen, 2010. Archived from the original on Nov 20, 2020. Retrieved Baronial 9, 2010.
  20. ^ Famitsu Staff (January 14, 2010). "Interview with Tetsuya Nomura". Weekly Famitsu (in Japanese). Enterbrain: 36–42.
  21. ^ Yui (August two, 2008). "KH Nascence by Sleep:DKΣ3713初の試遊台出展レポート、新たな敵は「アンバース」" (in Japanese). Archived from the original on November 20, 2008. Retrieved August 3, 2008.
  22. ^ Square Enix PDD v (September seven, 2010). Kingdom Hearts Birth by Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Eraqus: Not only from the forces of darkness, as you may assume...just as well from a new threat—one that feeds on negativity. Fledgling emotions that have taken monster class—Yen Sid calls them the "Unversed."
  23. ^ Jump Staff (December 1, 2009). "Kingdom Hearts: Nascency by Sleep". Weekly Shōnen Leap (in Japanese). Shueisha: 20.
  24. ^ Square Enix PDD v (September 7, 2010). Kingdom Hearts Nativity by Slumber (PlayStation Portable). Square Enix, Disney Interactive Studios. Xehanort: There, you see? An empty globe, like a prison house. I imagine you'll be correct at dwelling.
  25. ^ Foursquare Enix PDD 5 (September 7, 2010). Kingdom Hearts Birth by Slumber (PlayStation Portable). Foursquare Enix, Disney Interactive Studios. Voice: I'm a brand new center. /.../ Ventus: Just my heart is fractured. And now...the piddling I take left is slipping abroad. / Voice: So you should join your heart with mine. /.../ Phonation: At present our hearts have touched. Nothing else will slip away.
  26. ^ Square Enix PDD v (September seven, 2010). Kingdom Hearts Birth by Slumber (PlayStation Portable). Square Enix, Disney Interactive Studios. Eraqus: Eliminate the Unversed and find Master Xehanort. I accept unlocked the Lanes Between. You lot may utilise these forbidden pathways to travel betwixt this world and endless others.
  27. ^ Square Enix PDD v (September vii, 2010). Kingdom Hearts Birth by Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Vanitas: Or you'll never run across Terra over again. / Ventus: What? Get real. I can run into Terra anytime I desire. / Vanitas: Like correct now? He'south leaving you lot behind. And past the time you catch up...he'll be a dissimilar person.
  28. ^ Square Enix PDD 5 (September 7, 2010). Kingdom Hearts Birth by Slumber (PlayStation Portable). Square Enix, Disney Interactive Studios. Eraqus: I told Terra this could be a second chance to show the Marking of Mastery...and I meant it. Still, that flicker of darkness he displayed during the exam—I can sense it runs very deep. If he were to— If those powers were to prove too much for him to handle, I want yous to bring him back to me at once. It's for his ain good. I could not bear to lose any of you to the darkness. / Aqua: Of form. I would never let that happen. I promise yous I will bring Terra back. Only this time, you'll see he has what it takes to be a Principal. He'southward not as weak as yous think.
  29. ^ Square Enix PDD v (September 7, 2010). Kingdom Hearts Nascency past Slumber (PlayStation Portable). Square Enix, Disney Interactive Studios. Aqua: Expect, Ven! / Eraqus: No! He mustn't! You have to bring him dorsum!
  30. ^ Square Enix PDD 5 (September 7, 2010). Kingdom Hearts Nascence past Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Xehanort: Vanitas uses the Keyblade to sow seeds of darkness. /.../ Terra: The Unversed! /.../ Xehanort: Lend you me your strength, Terra. Right this wrong what I have wrought.
  31. ^ Square Enix PDD 5 (September vii, 2010). Kingdom Hearts Nativity past Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Terra: Information technology might be a unlike route, but I'one thousand fighting the darkness. / Aqua: I'm not and then sure. I've been to the same worlds as you and I've seen what you lot've done. You shouldn't put yourself so close to the darkness. / Ventus: Heed to yourself, Aqua. Terra would never— / Terra: Yous mean yous've been spying on me? Is that what he said to do? The Master's orders? / Aqua: He was only— /.../ Terra: Just stay put! I'one thousand on my ain now, all right?
  32. ^ Square Enix PDD 5 (September 7, 2010). Kingdom Hearts Nativity by Slumber (PlayStation Portable). Square Enix, Disney Interactive Studios. Xehanort: Pure light confronting pure darkness, to forge the ultimate key. The anointed χ-bract! / Ventus: And I have the power to make it?
  33. ^ Square Enix PDD v (September 7, 2010). Kingdom Hearts Birth by Slumber (PlayStation Portable). Square Enix, Disney Interactive Studios. Eraqus: The χ-blade has no identify in this or any globe. Xehanort has made his purpose articulate...and I am left with no option. Forgive me...just you must exist no more.
  34. ^ Square Enix PDD 5 (September 7, 2010). Kingdom Hearts Birth by Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Eraqus: Why do all my attempts to reach you neglect? If you don't have it in your heart to obey... then you lot volition have to share Ventus'south fate. /.../ Terra: You lot may be my primary...but I volition not...permit you injure my friend!
  35. ^ Square Enix PDD 5 (September vii, 2010). Kingdom Hearts Nascency by Slumber (PlayStation Portable). Square Enix, Disney Interactive Studios. Xehanort: However so blind... Then I will make you run into. Come to the identify where all Keyblade wielders leave their mark on fate—the Keyblade Graveyard! In that location you lot volition spotter your dear Ventus and Aqua meet their ends, and the last light within you will die!
  36. ^ Square Enix PDD 5 (September 7, 2010). Kingdom Hearts Nascence by Sleep (PlayStation Portable). Foursquare Enix, Disney Interactive Studios. Vanitas: The Keyblade Graveyard. There you're gonna meet me choke the life out of Terra and Aqua. Then we'll see how long you play the pacifist.
  37. ^ Square Enix PDD v (September 7, 2010). Kingdom Hearts Nascence past Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Yen Sid: Aqua, the stars bring me grave news. Master Eraqus's star has blinked out. I am afraid that means he has been struck downward. / Aqua: The Master? But— Who is responsible? / Yen Sid: Principal Xehanort...and Terra. / Aqua: No! That's absurd! Terra would never! / Yen Sid: I hope with all my center that y'all are right about your friend. There are some things even the stars cannot tell me. Terra's eye is leading him to the ancient Keyblade Graveyard, where wielders of those weapons one time waged state of war.
  38. ^ Square Enix PDD 5 (September 7, 2010). Kingdom Hearts Nascence by Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Terra-Xehanort: Your body submits. Your heart succumbs—so why does your mind resist?
  39. ^ Foursquare Enix PDD 5 (September seven, 2010). Kingdom Hearts Birth past Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Vanitas: Correct. I am not Ventus. His heart has get a role of mine now.
  40. ^ Square Enix PDD 5 (September 7, 2010). Kingdom Hearts Nativity by Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Vanitas: Our wedlock was not finished. The χ-blade shouldn't stay broken like this. Join me now, and we tin can complete the χ-blade! / Ventus: I've got a better idea. How 'bout I destroy you both? / Vanitas: The χ-blade is made of your heart, also, idiot. If y'all destroy it, your middle will vanish forever. / Ventus: Whatsoever it takes. Annihilation to salvage Terra and Aqua.
  41. ^ Square Enix PDD 5 (September seven, 2010). Kingdom Hearts Birth past Sleep (PlayStation Portable). Foursquare Enix, Disney Interactive Studios. Aqua: Ven! Ventus! / Yen Sid: The boy'southward center is sleeping. / Aqua: When volition he wake? / Yen Sid: I could non say. It is almost as though his center has left.
  42. ^ Square Enix PDD v (September 7, 2010). Kingdom Hearts Birth past Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Eraqus: Just use the fundamental, and this land volition be transformed. From that solar day forward, all who visit this land volition exist lost to oblivion, none ever able to solve the mystery. None, Aqua, except you. / Aqua: I know it's a lonely place, merely you'll be condom. Terra and I will be back to wake y'all upward before you know it.
  43. ^ Square Enix PDD 5 (September seven, 2010). Kingdom Hearts Birth past Sleep (PlayStation Portable). Foursquare Enix, Disney Interactive Studios. Terra-Xehanort: Terra'due south heart has been extinguished—smothered past the darkness within him. / Aqua: My name is Master Aqua. Now render my friend'southward centre or pay the price!
  44. ^ Square Enix PDD 5 (September 7, 2010). Kingdom Hearts Birth by Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Terra-Xehanort: Cease fighting back! / Aqua: Terra, I know you're in there! / Terra-Xehanort: This will teach you. Become out of my heart!
  45. ^ Square Enix PDD 5 (September 7, 2010). Kingdom Hearts Birth past Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Sora: Hey, tin can y'all hear me? / Ventus: I heard your vocalization. Information technology cut through the darkness around me. All solitary, I followed the sound into a bounding main of light and establish myself hither, with you. You gave me back something when I needed information technology the most. A 2nd take a chance. / Sora: I did? / Ventus: But... now I have to get back to slumber again. / Sora: Are you sad? / Ventus: Would you mind if I stayed here, with you? / Sora: Sure, if it'll make you feel better. / Ventus: Thank you.
  46. ^ Foursquare Enix PDD 5 (September 7, 2010). Kingdom Hearts Birth by Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Ansem: In fact, I would like to believe... Maybe he can fix things right. A boy like him who touches so many hearts—he could open up the right door, and salve all those people whose lives I managed to ruin. So many are even so waiting for their new beginning, their birth past sleep. Even me...and fifty-fifty you lot. / Aqua: What'due south this boy'southward name? / Ansem: His name...is... /.../ Aqua: Sora.
  47. ^ Square Enix PDD 5 (September 7, 2010). Kingdom Hearts Nascence by Sleep (PlayStation Portable). Square Enix, Disney Interactive Studios. Riku: Your mind'south made upwardly? / Sora: Yep. /.../ Sora: Kairi, I... it'southward just they really need me. I take to go. I am who I am because of them. / Kairi: Come across you soon.
  48. ^ Famitsu Staff (February 25, 2010). "Birth past Sleep: Special Interview with the Key Men of the Evolution Team!". Weekly Famitsu (in Japanese). Enterbrain: 128–131.
  49. ^ "Photophile - Kingdom Hearts Nascency by Sleep". Game Informer. No. 176. Cathy Preston. December 2007. p. 125.
  50. ^ a b c d due east f grand Kingdom Hearts Nascency By Sleep Ultimania (in Japanese). Studio BentStuff. March 25, 2010. pp. 640–649. ISBN978-four-7575-2788-1.
  51. ^ Gangan Staff (February 2010). "Interview with Tetsuya Nomura". Monthly Shōnen Gangan (in Japanese). Square Enix: eighty–81.
  52. ^ Gantayat, Anoop (December 23, 2009). "Tetsuya Nomura Talks Kingdom Hearts Nativity past Sleep". Andriasang. Archived from the original on December 26, 2009. Retrieved September ix, 2010.
  53. ^ "Kingdom Hearts: Birth past Sleep Q&A". GameSpot. July nineteen, 2010. Archived from the original on November 7, 2012. Retrieved September 30, 2010.
  54. ^ 『キングダム ハーツ』新プロジェクトも明らかに! (in Japanese). Famitsu. September 20, 2007. Archived from the original on August 15, 2008. Retrieved September 23, 2007.
  55. ^ a b Haynes, Jeff (August 2, 2008). "Kingdom Hearts Birth By Sleep Easily-on". IGN. Archived from the original on August 30, 2013. Retrieved August 8, 2008.
  56. ^ Gantayat, Anoop (December 2, 2007). "Foursquare Enix Unveils Leap Festa Lineup". IGN. Archived from the original on August 30, 2013. Retrieved December 12, 2007.
  57. ^ "Square: Birth past Sleep & 3rd Birthday Evolution Status". PSP Hyper. June 8, 2009. Archived from the original on July 15, 2011. Retrieved Baronial 26, 2009.
  58. ^ a b Nomura, Tetsuya (October 28, 2009). クリエイターズメッセージ <野村哲也> (in Japanese). Foursquare Enix. Archived from the original on Nov 2, 2009. Retrieved Dec 2, 2009.
  59. ^ Jeriaska (August 31, 2009). "Interview: Magical Planet - The Music of Hiroki Kikuta & Yoko Shimomura". Gamasutra. Archived from the original on August 30, 2013. Retrieved October 12, 2009.
  60. ^ ジャンプフェスタ2010 (in Japanese). Square Enix. Archived from the original on December four, 2009. Retrieved December ii, 2009.
  61. ^ a b "Kingdom Hearts: Nascence past Sleep for PSP Reviews". Metacritic. CBS Interactive. Archived from the original on Baronial 19, 2012. Retrieved September 7, 2010.
  62. ^ a b c d Watts, Steve (September vii, 2010). "Kingdom Hearts: Nascence by Sleep Review". 1UP.com. Archived from the original on August thirty, 2013. Retrieved September 7, 2010.
  63. ^ a b Parkin, Simon (September 6, 2010). "Kingdom Hearts: Birth Past Sleep". Eurogamer. Archived from the original on August thirty, 2013. Retrieved September 7, 2010.
  64. ^ a b Famitsu Staff (January 21, 2010). "Introduction of Kingdom Hearts: Birth by Sleep". Weekly Famitsu (in Japanese). Enterbrain: 47.
  65. ^ a b Vore, Bryan (September 7, 2010). "Kingdom Hearts BBS Review: Great Mechanics Undercut Past Story Reboots". Game Informer. Archived from the original on September 10, 2010. Retrieved September 7, 2010.
  66. ^ a b c VanOrd, Kevin (September 3, 2010). "Kingdom Hearts: Birth by Sleep Review for PSP". GameSpot. Archived from the original on September eight, 2010. Retrieved September 3, 2010.
  67. ^ a b Antista, Chris. "Kingdom Hearts Birth by Slumber review". GamesRadar. Archived from the original on August 30, 2013. Retrieved September seven, 2010.
  68. ^ a b c "Kingdom Hearts: Birth By Sleep, Review". GameTrailers. September vii, 2010. Archived from the original on August 30, 2013. Retrieved September 8, 2010.
  69. ^ a b c Splechta, Mike (September 24, 2010). "Kingdom Kingdom Hearts: Birth Past Sleep review". GameZone. Archived from the original on August 30, 2013. Retrieved October 11, 2010.
  70. ^ a b c Clements, Ryan (September 2, 2010). "Kingdom Hearts: Nativity by Sleep Review". IGN. Archived from the original on August 30, 2013. Retrieved September 2, 2010.
  71. ^ a b c d e f Antista, Chris (October 2010). "Kingdom Hearts Birth by Sleep: Accept keyblade, will travel". PlayStation: The Official Magazine: 74.
  72. ^ a b Meli, Marissa (September three, 2010). "Kingdom Hearts: Nascence by Sleep Review". G4. Archived from the original on August 30, 2013. Retrieved September 3, 2010.
  73. ^ a b c "RPGamer Kingdom Hearts Birth by Sleep review". RPGamer. Archived from the original on August xxx, 2013. Retrieved September five, 2010.
  74. ^ a b "France's Nihon Expo Award Winners Announced". Anime News Network. June thirty, 2011. Archived from the original on April 25, 2012. Retrieved April 28, 2012.
  75. ^ a b 電撃オンラインアワード2010結果発表 2010年一番おもしろかったゲームはコレ [Dengeki Online Awards - 2010 Results - The nearly interesting games in 2010] (in Japanese). ASCII Media Works. Archived from the original on Baronial 30, 2013. Retrieved February 12, 2011.
  76. ^ a b "Best PSP Games". GamesRadar. January 2, 2012. Archived from the original on Baronial 30, 2013. Retrieved April 28, 2012.
  77. ^ Tsutaya (January 12, 2010). "MD松尾のヒット解析:「キングダム ハーツ」50万本の好スタート 「バイオ」人気か". 每日JP.com. Archived from the original on Baronial thirty, 2013. Retrieved January 13, 2010.
  78. ^ Dengeki Staff (Feb 22, 2010). "【2月8日~14日のPSソフト売り上げ】40万本超の『GOD EATER』が1位". Dengeki PlayStation. Archived from the original on Feb 25, 2010. Retrieved February 22, 2010.
  79. ^ Cowan, Danny (September 10, 2010). "Saling The World: Kingdom Hearts: Nascence by Sleep Heads U.South. PSP Sales". Gamasutra. Archived from the original on August 30, 2013. Retrieved September 11, 2010.
  80. ^ Thorsen, Tor (October xiv, 2010). "September US game sales slide 8%, hardware down xix% - NPD". GameSpot. Archived from the original on November 20, 2020. Retrieved Oct 20, 2010.
  81. ^ Gantayat, Anoop (November four, 2010). "Square Enix's Biggest Games Were Dragon Quest and Kane & Lynch". IGN. Archived from the original on Jan 26, 2012. Retrieved April 28, 2012.
  82. ^ "PlayStation Awards 2011 Streamed". Anime News Network. November 30, 2011. Archived from the original on Dec 2, 2011. Retrieved November xxx, 2011.
  83. ^ "Meridian 10 PSP Games of 2010". 1UP.com. Archived from the original on Baronial 30, 2013. Retrieved March 2, 2010.
  84. ^ Alexander, Leigh (Jan six, 2010). "The Most Anticipated Games Of 2010: DS And PSP". Gamasutra. Archived from the original on Baronial xxx, 2013. Retrieved October 14, 2010.
  85. ^ Caoili, Eric (January 7, 2009). "The Most-Awaited Games Of 2009: PlayStation Portable". Gamasutra. Archived from the original on August xxx, 2013. Retrieved October 14, 2010.
  86. ^ "E3 2010: All-time of E3 Honour Nominees". IGN. June 17, 2010. Archived from the original on March ten, 2012. Retrieved June 17, 2010.
  87. ^ "All-time PSP Game E3 2010". GameTrailers. June 25, 2010. Archived from the original on August 30, 2013. Retrieved June 29, 2010.
  88. ^ "Game of the Month: September 2010". IGN. September 30, 2010. Archived from the original on August xxx, 2013. Retrieved September 30, 2010.
  89. ^ "The Height 25 PSP Games". IGN. September 30, 2010. Archived from the original on August thirty, 2013. Retrieved April 28, 2012.
  90. ^ Plunkett, Luke (November 17, 2009). "New Kingdom Hearts PSP Fit For Japan". Kotaku. Archived from the original on August thirty, 2013. Retrieved Dec 12, 2009.
  91. ^ Fahey, Mike (May 17, 2010). "Kingdom Hearts Nativity By Sleep Dated, Detailed, And PSP Bundled". Kotaku. Archived from the original on August 30, 2013. Retrieved May 17, 2010.
  92. ^ "book.キングダム ハーツ バース バイ スリープ アルティマニア" (in Japanese). Square Enix. Archived from the original on August thirty, 2013. Retrieved May 2, 2012.
  93. ^ "キングダム ハーツ Nascency by Sleep Vol.i Something Foreign" (in Japanese). Square Enix. Archived from the original on August xv, 2013. Retrieved May 2, 2012.
  94. ^ "キングダム ハーツ Nascence by Sleep Vol.ii Best Friends" (in Japanese). Square Enix. Archived from the original on August xv, 2013. Retrieved May ii, 2012.
  95. ^ "キングダム ハーツ Nativity by Sleep Vol.3 To the Future" (in Japanese). Square Enix. Archived from the original on Baronial 15, 2013. Retrieved May ii, 2012.
  96. ^ "KINGDOM HEARTS Birth by Slumber & 358/ii Days オリジナル・サウンドトラック" (in Japanese). Square Enix. Archived from the original on August 30, 2013. Retrieved May 1, 2012.
  97. ^ Gantayat, Anoop (October 29, 2010). "Date Set for Kingdom Hearts Birth by Sleep Last Mix". Andriasang. Archived from the original on Jan 2, 2013. Retrieved October 29, 2010.
  98. ^ Young, Jason (September 16, 2010). "Square Youââ'¬â"¢ve got Aya in my Dissidia! - News". GameZone. Archived from the original on September 22, 2010. Retrieved October 23, 2010.
  99. ^ Gantayat, Anoop (September sixteen, 2010). "Square Enix Makes Big PSP Push". Andriasang. Archived from the original on July 28, 2011. Retrieved September xvi, 2010.
  100. ^ Gantayat, Anoop (January 27, 2011). "Kingdom Hearts Tops the Charts". Andriasang. Archived from the original on Baronial thirty, 2013. Retrieved April 25, 2012.
  101. ^ Gantayat, Anoop (February x, 2011). "Ace Attorney Investigations 2 Tops the Charts". Andriasang. Archived from the original on August xxx, 2013. Retrieved April 25, 2012.
  102. ^ a b c Karmali, Luke (October fourteen, 2013). "Kingdom Hearts Hard disk drive ii.5 Remix coming to PS3 in 2014". IGN. Archived from the original on October 14, 2013. Retrieved October 14, 2013.
  103. ^ Spencer (June half-dozen, 2014). "Kingdom Hearts HD 2.5 Remix Heads To Japan In October With A Collector's Pack". Siliconera. Archived from the original on June 8, 2014. Retrieved June 6, 2014.
  104. ^ a b Moriarty, Colin (June 5, 2014). "PS3'S Kingdom Hearts HD ii.five ReMIX Gets A Release Date". IGN. Archived from the original on June half dozen, 2014. Retrieved June 5, 2014.
  105. ^ Kozanitis, James (Nov 26, 2014). "Kingdom Hearts HD ii.5 ReMIX Gets Ii New Trailers". Hardcore Gamer. Archived from the original on July 15, 2019. Retrieved July 15, 2019.
  106. ^ Wallace, Kimberly (September xv, 2015). "[Update] Kingdom Hearts ii.8 Final Affiliate Prologue Revealed For PS4". Game Informer. GameStop. Archived from the original on September 17, 2015. Retrieved September 15, 2015.
  107. ^ Donaldson, Alex (September 13, 2016). "Kingdom Hearts 2.eight to miss December, now out Jan 24th". VG247. Archived from the original on September xiv, 2016. Retrieved September xiii, 2016.

External links [edit]

  • Kingdom Hearts Birth by Sleep Nihon official website
  • Kingdom Hearts Birth by Slumber Last Mix Japan official website
  • Kingdom Hearts Birth past Sleep at the Internet Movie Database

mcfaddenworythe1936.blogspot.com

Source: https://en.wikipedia.org/wiki/Kingdom_Hearts_Birth_by_Sleep

0 Response to "Box Art Sony Psp Kingdom Hearts Birth by Sleep Usa"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel