Quake Not This Shit Again Meme




<< Annotate #1 @ 07:43 CDT, 2 July 2020 >>

should have posted it equally a movie so I could give it a ten

<< Comment #two @ 12:22 CDT, 2 July 2020 >>

Well, he'due south dead right. To some extent I'chiliad fifty-fifty less harsh, the visuals didn't seem all that bad, only the engine stuff and the lazy outsourcing to a visitor that is clearly, clearly non capable of making a game that needs perfect smoothness, that's inexcusable at this point.

The thought that the genre is for sure and then dead that nobody will ever want to play information technology and we know this despite all the games being messes is in my heed silly. Look at RTS and SC2. If Convulse was made by valve, it wouldn't be overwatch, only it could exist something like sc2-sized.

Edited by son1dow at 12:22 CDT, 2 July 2020

<< Comment #20 @ 06:24 CDT, 3 July 2020 >>

Visuals are cracking at all! There were some amazing designs, exist it the champions themselfes, the initial maps, the art direction, the later added gibs.

But it is all naught in an online multiplayer fps if performance is not up to par.

Start, the many many graphics performance bug. So the continuous game-breaking bugs like:

game not playable at all: retention leaks, continuous crashing all the fourth dimension, server offline means no game, game would not load after update

Netcode fucked: desyncs, rubber banding, broken backwards reconciliation, high ping players dethrone the game for EVERYONE on server, shooting delayed

FPS: crappy fps for said graphics, unexplainable fps drops, too CPU heavy making no use of ability of modern graphics cards

Then directly incompetency: Linking fps and netcode AGAIN in an unnatural, broken anathema. rockets doing no damage, rockets doing way too much damage (very inconsistent splash), invisible ledges and spots that stop the thespian, getting stuck in places, falling out the map but not dying

<< Comment #22 @ 07:11 CDT, three July 2020 >>

I absolutely concur. Information technology's clear as day that you tin can't release a Convulse game with such technical issues, and they trusted a modest programmer with no such feel to.

<< Comment #35 @ eighteen:33 CDT, 3 July 2020 >>

Wildy over designed weapons and completely generic characters?

<< Annotate #37 @ 19:29 CDT, 3 July 2020 >>

I had some of my ain gripes with them and I'1000 not saying they were good, though at least the map textures seemed pretty to me, just all of these problems were, in my mind, insignificant compared to the fashion the game ran.

<< Annotate #3 @ 12:59 CDT, ii July 2020 >>

i am pretty sure that its non even doable, call back about it, all the people who are good at quake, have you ever seen them making good maps or other content, quake is and then enervating that people who create content are always behind people who consume information technology, how do you find negotiation line with that,

someone at id makes a map, gets destroyed by pros playing with them, gets frustrated, adds some bs game mechanics to compensate for his butt-hurt ego, destroying the game in procedure, cycle repeats.

unless id is willing to go manus in mitt with people who make content for the game, they will always fall flat, because apparently id is horrible at managing their own loyal fan community,which is why they continue making sp games instead,

id gave nascence to a game that became greater than themselves, they can not handle the legacy considering it was simply a coincidence, retrieve about information technology, all three quake games were made from 96 to 99 and than information technology was over, and information technology was also just 92-95 for wolf3d to doom2? and so that is less than a decade of good functioning, and it just was riding a moving ridge of success at that time.

i am simply saying it was just is a coincidence that a game like quake was fabricated at a studio like id, were they simply experiment with 3d engines and ship as before long every bit the game is "fun".

<< Comment #iv @ 13:01 CDT, 2 July 2020 >>

pretty certain you tin make sure an engine works okay without being a top tier player, and you can e'er consult people. It's not some hyper difficult demand. In that location might be some difficulty with maps or residue, only people with unlike skillsets coordinate and use eachothers input fruitfully in all kinds of endeavours all the fourth dimension.

<< Comment #5 @ 13:05 CDT, 2 July 2020 >>

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Past bubble-bobble GMC - Reply to #4

hm, aye except over again three years of aircraft good quake games. doom iii and up is not fifty-fifty competitive in engine licensing compared to unreal engine.

<< Comment #6 @ 13:12 CDT, 2 July 2020 >>

Making it with unreal engine is a better call than shipping information technology off to Saber.

<< Comment #vii @ xiv:49 CDT, 2 July 2020 >>

x/10 looking forward to part 2 in few months afterwards db dies, another shit game

<< Comment #18 @ 20:37 CDT, 2 July 2020 >>

ye lmao

diabotical might even be worse than qc in several aspects

<< Annotate #24 @ ten:35 CDT, 3 July 2020 >>

I wouldn't go that far but I'd say that the chief difference betwixt 2gd and syncerror is that 2gd thinks he knows what he'southward doing.

<< Annotate #25 @ ten:39 CDT, 3 July 2020 >>

yous should join our discord and read latest discussion on diabotical, its really fucking bad

<< Comment #27 @ 12:05 CDT, iii July 2020 >>

Ye bogOtac you totally should bring together godservants discord!

<< Comment #59 @ xx:20 CDT, 4 July 2020 >>

u are really bad if you did not manage to get in the elevation fps gaming discord

<< Comment #8 @ 17:xiii CDT, 2 July 2020 >>

Quake player numbers have been steadily declining since the belatedly 90s. Tin't blame Q3 for that. Can't blame QL for that. (Can arraign Q4 for that, only that was rightfully forgotten equally soon every bit information technology arrived.) And can't blame QC for that - even though information technology has its technical and design flaws, information technology'southward still Convulse, and produces great matches on a more regular basis than ever.

This interview is a adept demonstration that even manufacture insiders just don't get it. The main reason behind Quake's lack of success is that people and society function in such a way that hardcore gaming will just non be pop. I mean, that's what "hard core" means to begin with - that but the fewest volition savour information technology and succeed in information technology.
Convulse started E-Sports. THAT is the reason it stood out in the 90s. But tons of games in the genre, most of which are more than bonny to the average person, have been released since. And so there'south your reason for Quake'south declining histrion numbers, especially vs other games.
(Apart from the general dumbing downwardly of the masses via cheap and like shooting fish in a barrel entertainment on electronic devices; merely permit'southward not concentrate on that for now.)

Using CS every bit an example why Quake should be popular today is stupid and groundless as well. CS's easy accessability, emptying of singler role player skill via dull basic movement and inaccurate weapons, and emptying of intricate strategy via a brusque circular based system made it THE game that introduced Due east-Sports to the average, less capable person.
CS and Quake are polar opposites, and but considering they were effectually at the aforementioned time twenty years ago doesn't mean they should have evolved the same.

Quake Champions could take been made meliorate from a technical attribute, from a design aspect, it could have been marketed ameliorate, and it would still not have appealed to the masses and would still be a niche game.

Actually, props to Bethesda for Not dumbing downwards Quake to entreatment to the masses. The champion abilities probably were intended as more of a marketing move and to give beginners another tool to succeed with, but they sure don't work that style - they innovate withal another variable y'all accept to exist enlightened of and make fragging / winning harder in the end.
Merely Bethesda have kept Convulse more than or less confined to its hardest, nearly individual skill-oriented mode, 1on1, and have moved away from a round based system, which means correct at present QC, every bit shown via the QPL, is just raw, proper, oldschool, hardcore Quake that requires lots of mechanical skill equally well equally intelligence to succeed in.
RA/CA, the lame, brainless gamemode that ruined Q3 past stealing away the playerbase from 1on1 and TDM, has been introduced in QC, but it doesn't seem to get any support via special maps or even tournaments, and as such is kept insignificant and non-disruptive. So that'south great.

You could actually debate that competitive Convulse is at its peak correct now. Thanks to the QPL, we have top players from the Q3 and QL days, and plenty of new summit players, competing against each other, on a much more than regular basis than in previous Quakes.
So yes, mistakes have been fabricated on the game, but at least it is withal existence supported via constant tournament action.

On a final annotation, Cooller has stated in his recent (April 2020) interview at b100 that he prefers Quake Champions over Quake Live. That guy has probably the nearly meaning history of whatsoever Convulse player, and if he says that, it should count for something.

<< Comment #nine @ 17:34 CDT, 2 July 2020 >>

All the same, a niche game with 10k concurrent players would exist meliorate than a niche game with less than 1k. I'd like to think that could still exist possible.

<< Comment #xi @ 18:49 CDT, 2 July 2020 >>

Possibly you're right. Then over again, would the things that bother u.s.a. like audio, netcode, champion balance, lack of cfging (at least the possibility for brightskins) etc bother a beginner?
Seems to me that the complaints come up from people that already played the previous Quakes, the oldschool hardcore gamers.
Would more new players enter the game if information technology was technically more perfect? Are CS, Dota, Apex etc. technically perfect?

<< Comment #xiii @ nineteen:00 CDT, 2 July 2020 >>

I'd guess what bothers a new thespian virtually is long waiting times and getting repeatedly stomped at a time when they haven't nevertheless learnt how to get enjoyment from the mechanics alone.

<< Annotate #14 @ 19:10 CDT, 2 July 2020 >>

I tried QC once, a couple of months ago, and had zero issues of finding games. Your second point is valid, but you have to take into account that the game is years sometime by at present.. not many newbies left.

Probably what was required for QC to have off a little scrap more was that everything was smoothen, bug free, and but very easily accessible / playable from the start. From what I assemble (I wasn't effectually at the time) that wasn't the case. Seems similar nada that tin be helped now though, or what do yous think?

<< Comment #fifteen @ 19:24 CDT, 2 July 2020 >>

Most of the players are in EU and NA, so getting games at that place isn't too hard---a few minutes waiting at near usually---simply in other regions, it can be much slower or incommunicable. Perhaps if the game was in its electric current country (or better) back when it had its 17k player peak in 2018, information technology would have retained more players.

Retaining players would have meant closer skill in matchmaking and less stomping, which would in turn feed back into retaining players.

<< Annotate #16 @ 19:53 CDT, 2 July 2020 >>

https://steamcharts.com/app/611500#All

Didn't realize QC always had more than than 2000 concurrent players. I wonder what caused the spike that occured sometime around May 2018. Big advertising campaign?

It would be interesting to know what those numbers were for Q3 back in the day. Retail sales were a couple hundred thousand, and since it was a pure MP game you'd await to run across somewhere along those numbers on online servers. From what I gathered back in the 24-hour interval though from watching the server browsers the number of concurrent players online were at to the lowest degree an order of magnitude below that. So even back in those days, the sales numbers actually didn't convert to a consistent playerbase. In fact, servers started to go significantly less busy inside months, simply certainly within the first one, 2 years of release.

I wonder what would have happened if QC was what we'd consider perfect when that histrion spike in 2018 happened. But yeah, I suppose it could have only went better. From 17k to 1k within 6 months should be considered a worst case scenario.

<< Comment #17 @ xx:07 CDT, 2 July 2020 >>

I wonder what caused the spike that occured erstwhile around May 2018.

Something in the lead upwardly to E3, if I'm not mistaken.

If a tertiary of that 17k had stayed with the game, that would have been quite a good outcome in my book.

<< Comment #xix @ 20:38 CDT, 2 July 2020 >>

nobody would want to stay at broken lagfest

<< Comment #10 @ 17:53 CDT, 2 July 2020 >>

it's truthful, q4, ql, q3a just weren't technically good titles ...
I would fifty-fifty say q3a was a half-assed championship that was just carried past the great legacy of the previous two one ...
only original game is qc, but with all the technical engine problems, the long time to develop the features ... I mean what expert is it you lot only get a decent title afterward two years release ... the mail q2 id, all of bethesda, should all be thrown in a pit with some fiends ... or a gulag ...
they fucking destroyed convulse those fuckers ...

<< Comment #12 @ eighteen:53 CDT, two July 2020 >>

Q3A, especially in the OSP variant, is the greatest first person loonshit shooter, almost perfect in every aspect, and volition most likely but e'er be surpassed by a non keyboard and mouse based (VR) game of similar calibre - if even that.

<< Comment #33 @ 17:23 CDT, 3 July 2020 >>

Q3A is Quake without spice ... no movement abilities like in the previous quakes ... on top of that bad maps out of the box ... took several years to get rid of them

<< Comment #34 @ 18:26 CDT, three July 2020 >>

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By Bulgaria Nzr0 - Reply to #33

Were brightskins deport over from qw?

<< Comment #38 @ 01:36 CDT, 4 July 2020 >>

yes, in qw there there were skins for better visibility, not certain if they were green yet, I think they were ruby-red / blue / white, merely in solid color, not anymore like a texture

<< Comment #86 @ 08:20 CDT, 6 July 2020 >>

Quake 1 didn't have bright skins. Though it was possible to change the colours of three segments (legs, body, and head IIRC) to a small ready of predefined colours (red / blue / white) equally cyronix already mentioned.

<< Annotate #90 @ 09:xviii CDT, 6 July 2020 >>

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By Bulgaria Nzr0 - Reply to #86

promode chief race then - keel/

pm

<< Annotate #91 @ 11:44 CDT, 6 July 2020 >>

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By mcdonalds Unho - Answer to #86

no, in quake one (qw) yous most definitely had bright skins and y'all were able to add custom skins to the game, leading to all clans having some kind of awesome skin, which you downloaded at the commencement of the game. (believe it was .pcx format).

On summit of the clanskins you had some really funny skins going around every bit well.

Not that information technology mattered, because EVERYONE used vivid skins. Also, you lot were able to change models in .paks to take bright armor, bright models, different LG, unlike xhairs, different sounds, so on.

Highly moddable!

Edited by Unho at 11:48 CDT, 6 July 2020

<< Comment #93 @ 12:29 CDT, 6 July 2020 >>

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By Bulgaria Nzr0 - Respond to #91

To this day I'm non exactly certain what q1 vs qw is. But it was implied that information technology wouldn't be in vanilla q1, considering they never put them in vanilla anything. I was asking which community spawned it via its respective mod. And I wouldn't count extra models as such, I'k interested in the first in-mod implementation via cvar. Did qw accept anything like cg_enemymodel keel/pm?

<< Annotate #95 @ fifteen:42 CDT, half dozen July 2020 >>

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By mcdonalds Unho - Respond to #93

You had the initial convulse release which had bad netcode for online gaming only became a huge hitting as information technology was frankly an amazing thing to be able to multiplay in a fully 3d earth. Carmack was non happy with the netcode and launched quakeworld, a client/mod with a lot of improvements which made online gaming with high pings viable. At that moment vanilla quake was dubbed nq for normal quake. QW somewhen took over just NQ was still a big thing in the US for a while.

NQ actually felt like gaming on water ice skates, QW to day is still the smoothest experience ever.

You had a cvar to set your peel simply what people typically did was replace the base.pcx in their quake folder and simply left the skin cvar on 'base' and disabled other player skins with a cvar so it defaulted to base. There was also a cvar to ready the team peel.

<< Comment #97 @ 02:29 CDT, vii July 2020 >>

Cadre game, without mods, did not have bright skins. Same could be said about Q2 and Q3, and Q4, of course.

You can always modernistic a game to add whatever the game itself did not have brilliant skins out of the box.

<< Comment #36 @ 18:35 CDT, 3 July 2020 >>

Talk about nostalgia goggles.

<< Comment #87 @ 08:27 CDT, six July 2020 >>

OSP was clearly better than the vanilla feel but I think best Q3 experience was CPMA vq3.

Playing Q3 OSP with 50 ping was Goose egg similar LAN. I know because until 2005 it was most impossible to play with people exterior our little country.

Sure, you could pay an Internet service provider for a better routing but it was incredibly expensive. I really envied all those Swedish LPBs. I mean, I am however envious now merely for completely different (almost exclusively societal) reasons as opposed to caring for their cyberspace connections lol

<< Comment #xl @ 04:32 CDT, four July 2020 >>

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Past Exelent nex1 - Reply to #10

"only original game is qc"

This seems besides extreme fifty-fifty to exist bait. The game fabricated as a drastic, cheap and low upkeep re-create of Overwatch, with crappy cringeful champions, is the simply original quake. Sounds about right.

Like, tin can't yall simply exist honest, for once? Instead of pretending some technological or gameplay marvel for quake champions... just admit information technology. Say it. Be honest: "i love quake champions because i like the sexy dominatrix females, i find their cliche remarks sexy and badass, and i dearest pressing F to cum over people or shoot big laserz bada bing bada boom. I also spend more time personalizing the characters' gay pride outfits than really playing, and i've spent tens of dollars to have all the coolest spandex and bunny ears accompaniment."

That'south it. You don't have to make information technology and then complicated and insincere.

<< Comment #43 @ 04:58 CDT, 4 July 2020 >>

The grapheme designers have done an excellent task on Nyx, indeed :P. I'd still prefer generic enemy models and brightskins though.

<< Comment #55 @ eighteen:02 CDT, 4 July 2020 >>

<< Comment #56 @ 19:09 CDT, 4 July 2020 >>

You lot don't really understand what that term ways, exercise you?

<< Comment #57 @ xix:30 CDT, 4 July 2020 >>

He's a retard don't worry.

<< Comment #threescore @ xx:29 CDT, 4 July 2020 >>

Thanks for saving me the time.

<< Comment #61 @ xx:31 CDT, iv July 2020 >>

y'all are both retards aswell

<< Comment #62 @ 20:34 CDT, 4 July 2020 >>

Well since you're the authority on retardation ...

<< Comment #64 @ 21:14 CDT, 4 July 2020 >>

I am Ph.D In psychology and brain science.

I know everything almost the mental health of a dumb monkeys like y'all.

<< Annotate #66 @ 21:18 CDT, 4 July 2020 >>

"Ph.D" = Pathological, hateful Dickhead?

<< Annotate #67 @ 22:10 CDT, iv July 2020 >>

Predictable impaired monkey

You will get raped by 3rd tier quake player ingame

<< Comment #68 @ 00:44 CDT, 5 July 2020 >>

<< Annotate #69 @ 01:17 CDT, 5 July 2020 >>

With your lack of encephalon quality, yous are technically already dead.

Edited by Godservant at 01:19 CDT, 5 July 2020

<< Comment #74 @ 06:32 CDT, 5 July 2020 >>

Crazyal upvoted Sanchez

confirmed simping

<< Comment #75 @ 06:twoscore CDT, 5 July 2020 >>

<< Annotate #76 @ 06:42 CDT, v July 2020 >>

<< Annotate #82 @ 12:02 CDT, v July 2020 >>

How can yous call yourself a True Convulse FAN and not know most
D O O M B R I Northward M Eastward R?

<< Comment #89 @ 08:48 CDT, 6 July 2020 >>

That character was a major part of the game sucking. Who the fuck thought information technology would be a good thought to have a free escape from dying push :|

<< Comment #49 @ 13:58 CDT, 4 July 2020 >>

Convulse champions is pretty cool because of the different movement abilities, balanced champions,
and many good maps, ruins of sarnath, blood covenant, awoken, corrupted continue, molten speak for themselves ... but information technology took to long to go there ... engine is notwithstanding not greath though ... if it came out with valorant graphics and engine, and with the features and balance it has right now it would hands be a 10k concurrent players game ...
they should just concentrate on TDM and improve that mode fifty-fifty more than ... ctf will never be a thing ...

<< Comment #54 @ 17:28 CDT, 4 July 2020 >>

I can't emphasize as well how adept the QC 1on1 maps are. Awoken is fucking awesome. Keep is fucking awesome. Ruins and Falls I don't like quite as much, but they're withal very good. Dm6 and Ztn have received decent conversions, which do piece of work. Vale is okay.
The map pool rivals the quality of early Q3 with t2, (p-)t4, p-dm6, ztn, and ane or two of the hub maps, and certainly makes QW, Q2, QL, Q4 look like a joke in comparison.

The champions, which I thought of as a useless gimmick at commencement, exercise piece of work also, after getting to know them and watching endless matches.

I don't know how well TDM would work with 8 different champions on the map. I somehow uncertainty it could be coherent. Simply I haven't watched whatever matches nevertheless, and then I'll reserve judgement.

<< Comment #70 @ 03:22 CDT, 5 July 2020 >>

t2, t4 are a joke, ztn was non part of original maps ...
cant compare that to q1 dm2, dm4, dm6 or q2 dm1, dm2, dm3

Champions as said are actually good because of their movements and hp stack/model size, and abilities tend not to exist overpowered

nigh TDM ... it is not virtually watching, it is also virtually actually playing the game ...
and with the powerups there is definitely a strategy needed across just shooting around!

Tbh. even though DOTA/LOL accept then many watchers I highly dubiousness people can really follow what is going on in that location in a 5vs5 match, maybe they are just there considering they like the game in full general, desire to feel somehow continued to the best players in the tournament of they're favorite game, so but become entertained by commentators and twitch conversation ...

<< Comment #88 @ 08:34 CDT, 6 July 2020 >>

Do non agree ane chip.

Quake three Arena came up with a set of good FFA/TDM/CTF maps as opposed to the garbage that is q2dm2/iii/etc. The only duel Quake ii maps that are any proficient are ztn2dm2/three. Amazing maps. id should've hired this guy.

<< Comment #44 @ ten:10 CDT, iv July 2020 >>

1. failing to target the class based team game genre, and instead creating a shitty mishmash of characters and abilities with quake item pickups. 20 neckbeards playing sacrifice and 2v2 for money doesn't really hateful you've fabricated a practiced squad game.

two. terrible casual game. there was nothing to do for months other than play trashy modes like tdm, ffa, and sacrifice. zilch casual appeal for this game, hence why pubg and fortnite outgrew it. some guy on reddit said information technology all-time: fortnite is for children, convulse champions is for overgrown children.

3. boring ugly characters with zero cultural relevance.

4. no panel release and no crossplay. this is just a shitty meme by the developers. what's the signal of having every trashy dead game be pc but? when you tin can harness the console playerbase by working with sony and microsoft to enable crossplay, and add a little aim help for gamepad players. fortnite was the outset game to take success with this, and now even activision is making it a standard for all of the new call of duty games. hence why modernistic warfare sold over 30 million copies, has more pc players than e'er earlier, and is as well raking in three million dollars a day through microtransactions.

5. targetting the failed 1v1 fps model afterwards everything fell apart. 20 neckbeards getting contracted to play for 2 cents and shutting up about the game doesn't actually hateful it'due south skillful. and playing the shittiest game with the smallest playerbase for the everyman prize doesn't make them skilful either. they're only misguided fools who are letting life pass them past for something that doesn't feel adept to play or fifty-fifty pay that well. or they live in countries ruined by dictators and oligarchs where at that place's barely any individual economy (russian federation, ukraine, belarus).

i've stopped caring about saber and outsourcing and all of this bs, equally it doesn't really explain anything. pubg ran like absolute shit on release, even worse than quake champions, had an even worse artstyle, more bugs, more problems with netcode, more of a hacker problem than qc. still sold 42 million copies on pc, more than any other paid pc game. still more successful than qc and many other games out in that location.

<< Comment #fifty @ xiv:06 CDT, 4 July 2020 >>

Then the next Quake needs to be a coincidental class based team game with characters that have "cultural relevance", playable on console with aim aid.

I can't wait! :D

<< Comment #79 @ 09:13 CDT, five July 2020 >>

the adjacent quake needs to be a game that is played by more than than 500 neckbeards, or it needs to carelessness multiplayer entirely and stick to singleplayer. waiting 11 years later q4 to release a fake esports title, with no gen z appeal is the fastest way to brand your game serial irrelevant.

and terminal time i checked, most quake players were ran out of overwatch for lack of skill, and came to qc for an piece of cake time. but winz and akm were the exceptions.

<< Comment #83 @ 12:27 CDT, 5 July 2020 >>

In my experience, Convulse players (not neckbeards) who are at least mid-skill practise relatively quite well in other games, provided those are actual first person shooters. I've heard many people say that in one case they got a sense of taste for Convulse's speed, other games simply didn't scratch that itch.

Lots of people were quite upset almost QC being different from previous Quake games. The game yous seem to be suggesting is an even greater departure from traditional Quake. At that point, yous may also just call it something else (nothing wrong with creating a new IP instead of leeching from the proper noun of a classic), or stick to single-player, as you said.

<< Comment #21 @ 07:05 CDT, 3 July 2020 >>

I tried and played many other games, but it seems that QC is however the best choice by far, fifty-fifty with all its problems. Likewise, even though it is likewise late at present, most of its annoying initial problems are solved or improved.

- dominating champs (non any more)
- round based duels (gone)
- game changing abilities (gone)
- awfully balanced weapons (op rockets, parkison lg etc)

the last thing that was annoying me and was solved afterward I quited, was the round based duels. And it wasn't so because I hated that format, but considering of the length of the games. I hateful if you had i hour to play, if you count, the loading times, searching fourth dimension and the time needing for playing a close game with a +backer (3-2 score 10 five mins = 25mins without counting overtimes), yous could easily end up playing but ane fucking game.

<< Comment #26 @ 10:48 CDT, 3 July 2020 >>

- round based duels (gone)

Round based duels was the worst thing QC had in mind, nobody asked for it, nobody wanted it. the only person that want round duels to come dorsum is.... sib.

<< Comment #29 @ thirteen:04 CDT, 3 July 2020 >>

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By Germany garz - Reply to #21

Get to reddit, they take a skilful QC community

<< Comment #23 @ 07:59 CDT, 3 July 2020 >>

<< Comment #28 @ 13:02 CDT, three July 2020 >>

<< Comment #31 @ 14:11 CDT, iii July 2020 >>

<< Comment #30 @ 13:56 CDT, 3 July 2020 >>

All those complaints and ends information technology with But I still watch it.

Like a dilapidated wife.

<< Comment #32 @ 16:nineteen CDT, 3 July 2020 >>

John carmack still has id logins.
Purposely breaks qc

<< Annotate #39 @ 04:22 CDT, 4 July 2020 >>

Await. Wasn't in that location, here on ESR, an admin called Slasher that in the first months of QC release was going full retard trying to censor any negative opinion because he had a task at id, or am i mistaking him for someone else with a similar name?

<< Comment #41 @ 04:44 CDT, 4 July 2020 >>

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Past Germany garz - Reply to #39

Circumstances change

<< Comment #45 @ 10:26 CDT, 4 July 2020 >>

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By Exelent nex1 - Reply to #41

So it was him? It'south that Slasher?! Sic transit gloria mundi! Id gave him the boot and he's now trashing the game he then relentlessly defended? Lmao!

Edited by nex1 at 10:29 CDT, 4 July 2020

<< Comment #48 @ 11:03 CDT, 4 July 2020 >>

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By Poland Lam - Reply to #45

He was never at id Software, information technology took me like 12 seconds to find https://www.linkedin.com/in/slasher/ as well.

I don't retrieve anyone with any stronger ESR connection ever worked there (some people were paid for maps for QL (contracted), I don't know if you count them as having "chore at id", I wouldn't)

<< Comment #94 @ 12:50 CDT, vi July 2020 >>

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Past Exelent nex1 - Reply to #48

He was still defending Quake Champions like his life depended on it.

Which makes it likely that he was expecting some kind of bounty, maybe the opportunity to be hired as some side something in the future.
Or possibly he was simply paid to shill. Since years all the gaming (and non gaming) companies understand that the moneys all-time spent are the ones that get in the pockets of opinion spinners and shills and moderators of all kinds on gaming forums.

One can have a look at the QC's subreddit and information technology's clear they were nonetheless investing at that place until recently at to the lowest degree.

So fuck slasher, his censoring power trips and his sob stories afterwards they discarded him like a cheap whore.

<< Comment #100 @ 12:25 CDT, 8 July 2020 >>

<< Comment #102 @ 14:12 CDT, 8 July 2020 >>

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By Exelent nex1 - Respond to #100

Daamn, didn't know that. What a dumpster fire.

<< Comment #42 @ 04:55 CDT, iv July 2020 >>

That would really be coherent with ESR's history. Sujoy and co. have always had a magic hand in selecting the nearly self-captivated, incompetent dickheads for the job.

<< Annotate #46 @ 10:31 CDT, 4 July 2020 >>

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By Exelent nex1 - Respond to #42

That's also truthful, unfortunately

<< Annotate #101 @ 12:26 CDT, 8 July 2020 >>

it's true. there have merely been two truly skillful admins in the history of esreality. ane was sujoy. the other i'll exit nameless out of respect for the dead.

<< Comment #47 @ ten:48 CDT, 4 July 2020 >>

(Link, Respond)

By Poland Lam - Reply to #39

http://esreality.com/?a=users&user_id=15200

Exactly the same level of "admin" equally me. Which is: non an admin. He can nuke posts though, and then technically, you can be right, and I can't see deleted stuff (because: non an admin), so I can't prove you wrong... Just nonetheless - [citation needed].

Only past reading that history y'all tin can tell he was super excited for a new Convulse game, and WE ALL (you included) believed: one. the performance issues of the airtight beta would exist fixed earlier QuakeCon 2017 (not stock-still as of July 2020); 2. in that location would be a classic mode (in that location's no classic mode as of July 2020), 3. there would be regular releases of both new and old maps (hey, there volition exist a new map in the adjacent update, first 1 since 2018, progress, eh? Nonetheless absolute cypher of CTF maps in this game with 3 or four CTF-based modes, but I'k straight so I've never played CTF that much).

Seriously, nosotros all wanted this crap to succeed, and in the beginning (before QuakeCon 2017), we were all like "this has potential". And and then goose egg changed, and the potential was wasted, and what was left was simply the same pre-alpha quality product a young John Carmack would lawmaking over a weekend in 1995. Of grade when he released qtest after like few weeks of work, information technology was better than QC is afterwards what, 5 years of "development"?

Acknowledge it, you lot were just as enthusiastic as Slasher was back in 2016/early 2017. We all were. And then we saw the game, and we saw a million dollars spent on a tournament played at 7 FPS with Cooller demonstrating he already knew about the Parkinson Shaft (QC nevertheless has slash rail bias, so I think that shit is still in the game, just not 360 degrees range). And then nothing improved, the best computer on the planet tin can't load the game under a minute, it tin can't guarantee <4 ms frame time (or <fifty ms even), there's some built-in server lag among all the other "esport prepare" features...

OK, I'thou ranting again. The point is - you were excited for the prospect of a new Convulse game. And Slasher was. He loves Convulse just like I do, and similar you lot do. We were all lied to by Tim. In my stance, Slasher is absolutely consistent with what every other person on ESR went through over those years.

<< Comment #51 @ fifteen:37 CDT, 4 July 2020 >>

Tim pooped a big one on u.s.a. all.

<< Comment #52 @ xv:fifty CDT, four July 2020 >>

Edited by sonic at xv:51 CDT, 4 July 2020

<< Comment #78 @ 09:thirteen CDT, five July 2020 >>

<< Annotate #72 @ 04:39 CDT, 5 July 2020 >>

Also, let'due south non forget the mode Tim first presented QC effectually the time of its reveal, and how he marketed it specifically at old school Quakers, emphasizing their priority in making certain it would exist just as responsive, perfect and polish every bit Q3 was, convincing us that he "understood" our needs and that he knew what Quake was all about in this aspect, while at the same time knowingly outsourcing the engine development to the cheapest studio he could notice in the yellow pages xD

Taking the conscious conclusion from the projection'south inception to brand information technology incommunicable for the game to receive community-made maps & content, the LIFEBLOOD of whatever previous iteration of Convulse xD Then assigning the dynamic duo of sync and spongebob to tweak cvars for a few years xD xD xD

All so he could brand a quick buck and secure his new chore position at Saber, giving literally naught fucks nearly the Quake franchise.

And yet there are STILL people who defend all this. Defenders of mediocrity and corporate bullshit. Accented clowns *o* *o* *o*

<< Comment #77 @ 08:10 CDT, 5 July 2020 >>

Qlive noobs didn't pray to God Sanchez of Q4 that's why you got cursed with qc

<< Comment #53 @ 17:08 CDT, four July 2020 >>

defending QC in 2020...

NAH -_- :P

<< Comment #58 @ 20:19 CDT, 4 July 2020 >>

Forget QC, join us in Convulse 4 the best quake.

Nosotros kind of need programmers and stuff to improve the game further from q4max 0.82

<< Comment #63 @ 20:35 CDT, iv July 2020 >>

Go die a quick, meaningless decease.

<< Comment #65 @ 21:15 CDT, 4 July 2020 >>

Too bad I take attained immortality

<< Comment #84 @ 13:07 CDT, 5 July 2020 >>

sanchez when he says he is immortal all over quake four.

Edited by Vig1lante at 13:08 CDT, 5 July 2020

<< Comment #71 @ 03:40 CDT, v July 2020 >>

<< Comment #73 @ 05:58 CDT, 5 July 2020 >>

<< Comment #lxxx @ 11:40 CDT, 5 July 2020 >>

funny, considering he used to delete these kind of comments on esr a couple years ago

also, ranting for 9 minutes virtually the downfall of quake franchise and not mentioning syncerror one time, thats some impressive level of denial

<< Comment #81 @ 12:01 CDT, 5 July 2020 >>

He got free donuts, give him a break.

<< Comment #85 @ 17:15 CDT, 5 July 2020 >>

it'due south not even that. It's the fact that he's been around since the q3 days and however becomes invested in what this company is producing. I mean he said information technology himself - the production line has been a succession of disappointments and yet here he is having a moan to the twenty remaining community members. As pathetic was his analytical of diabotical and the team behind it.

imo syncerror and sponge were just symptoms of the managerial misdirection and incompetence. Guys like that shouldn't exist doing much more than than moderating the forum, or maybe testing.

<< Annotate #98 @ 21:29 CDT, 7 July 2020 >>

the reason is because syncerror hides backside a "nice guy" forepart to avoid consequences for his incompetence. he is a squeamish guy, and he does try to be a people pleaser, so information technology'south unfortunate to have to call him out for helping to facilitate the state of quake.

<< Annotate #99 @ 05:02 CDT, 8 July 2020 >>

classic case

in nearly companies, at that place is such a person. A nice guy that does it all, simply nothing up to a proper professional level. They are normally pretty dangerous for their companies, colleagues and customers. Used to dislike them, but if you put yourself in their shoes, y'all will realize that this is the merely mode to survive. I mean, if y'all are in technical visitor, without the required technical skills and everybody is way better than you, what do you do?? Go back to UNI? Leave the visitor and search for a lower entry task? or you become the nice guy that does it all and concentrate on role politics?

<< Comment #92 @ 12:07 CDT, 6 July 2020 >>

Edited by asdfasdfasdf at 12:07 CDT, 6 July 2020

<< Comment #96 @ 20:15 CDT, 6 July 2020 >>

This guy has practically gone sib on us.

Edited by gojira_ at 20:16 CDT, 6 July 2020

<< Comment #103 @ 16:12 CDT, 8 July 2020 >>

it'southward funny how morally questionable people can easily dispense the liberties of others when pursuing a turn a profit for themselves. fifty-fifty funnier is how much of the community rallies around those people, because the appearance of their intentions is goodness.

the path to hell is paved with good intentions - adolf hitler

<< Comment #104 @ 23:49 CDT, 8 July 2020 >>

many people don't know that he was the first to say it

<< Comment #106 @ 02:40 CDT, 9 July 2020 >>

And that kid was Albert Einstein!

<< Annotate #107 @ 03:10 CDT, 11 July 2020 >>

I feel the just people who brand such statements are the ones that regularly shoot up Kindergardens ...

<< Annotate #108 @ 06:43 CDT, 12 July 2020 >>

It is the human condition to exist blind to your own inconsistencies. Once the ego is involved, humans become irrational.

https://www.newyorker.com/magazine/2017/02/27...-our-minds

People who are capable of thorough self-reflection take always been the adjacent step in development and achieved amazing things.
At the same time I can only imagine how lonely it must be to sympathize everyone effectually you while noone is capable to understand y'all (because of inability to self-reflect)

<< Comment #109 @ 21:49 CDT, xiii July 2020 >>

That was great commodity. Thanks for sharing that!

<< Comment #105 @ 01:32 CDT, 9 July 2020 >>

mcfaddenworythe1936.blogspot.com

Source: https://www.esreality.com/post/2953984/slasher-rages-over-quake-champions/

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